Quick Guide to Rebar3
Rebar3 is the standard Erlang build tool
Common commands are:
rebar3 help
rebar3 get-deps
rebar3 compile
rebar3 eunit
rebar3 ct
rebar3 shell
rebar3 release
Configuration
Rebar3 reads the rebar.config
file to know what to do. This consists of one or more plain Erlang terms (tuples: {...}
, lists: [...]
, symbols, numbers, and strings), each terminated by a full stop and newline, for example:
This sets compilation options and other details, lists dependencies (other Erlang apps to be fetched automatically) in the deps
section:
defines how a Release is put together in the relx
section:
and specifies the different Rebar3 Profiles in the profiles
section:
In addition, the file rebar.config.script
(an Erlang script) will be executed by Rebar3 if it exists, to perform dynamic configuration.
Generated files
Rebar3 does not write into the source directories, and instead outputs all generated files under a separate directory, by default _build/
. It's always safe to delete the whole build directory and rebuild everything, if needed.
Source files
Rebar3 expects that applications follow the standard Erlang application structure with a src/
subdirectory etc. A Rebar3 project can be either a single application with a rebar.config
file in the app directory, or it can consist of a collection of applications under a subdirectory named apps/
or lib/
, with the main rebar.config
in the root directory. Such a collection is called an "umbrella project".
An umbrella application is usually published as a Release - a complete Erlang system to run on some target machine. Often, only a top level rebar.config
file is needed, but individual apps (apps/app1/
, apps/app2/
, ...) may have their own rebar.config
files in order to use specific build options, pre-build or post-build hooks, etc., for that app only.
For a single application, it may also be published as a standalone library (that others can use as a dependency), or turned in to an escript (a standalone executable).
Releases
A release is a package that can be installed and run on a target machine, where the operator doesn't necessarily know anything about the implementation. When Rebar3 builds a release, typically rebar3 as prod release
or rebar3 as prod tar
, it puts the files under _build/$PROFILE/rel/$RELNAME
(see Profiles below). A typical release specification looks something like this:
A start script bin/$RELNAME
will be generated automatically, providing standard commands like $RELNAME start
. The listed Erlang apps will be included in the release package and will be started when the script runs, using the included sys_config
and vm_args
configuration files.
External Dependencies
Dependencies can be specified either just by name and version, as in {deps, [{gproc, "0.9.0"},...]}
, in which case they are downloaded via the Hex package manager, or as a Git URL, as in {deps, [{cowboy, {git, "https://github.com/ninenines/cowboy.git", {tag,"2.11.0"}}},...]}
, in which case they are checked out and built. See Profiles below for details about where the code ends up.
Note that listing an app as a dependency does not automatically include it in the final Release package - for that to happen, it must also be included in the relx
specification (see above). For instance, libraries only used for building or testing may be listed as dependencies but should not be in the release spec. Vice versa, just listing an app in the release spec does not tell Rebar3 how to download that app.
The relx
section does not however need to list every app that should be included in the Release. If an app a
declares (in its *.app
metadata file) that it has a runtime dependency on app b
, then if Rebar3 includes a
, it will automatically also include b
, and so on, transitively, so that the Release package will contain all apps required for running.
Dependency pinning
When new dependencies have been fetched, Rebar3 updates the rebar.lock
file with more exact information about the version, such as the Git hash, and not just the branch or tag name used in the deps
declaration. This file should typically be kept under version control to ensure repeatable builds. See the Rebar3 documentation for details.
Checkout dependencies
You can also create a subdirectory or symbolic link named _checkouts
, containing apps or links to apps that you have as local files, not yet published or committed, such as a library that you're currently making changes to. Apps found under _checkouts
take precedence over any other apps with the same names, even if they already exist under _build
.
Profiles
The default profile is just the basic rebar.config
without any other profile applied. This is used if you e.g. just say rebar3 compile
. To apply a profile to a command, say e.g. rebar3 as prod compile
. You can use any profile names you like, but some names have special meaning to Rebar3:
The
prod
profile will automatically apply theprod
mode (see below).When running the commands
rebar3 eunit
orrebar3 ct
, the profile namedtest
will be automatically applied.For example, if your tests require the
meck
library to run, you can add it as dependency to only the test profile, like this:{profiles, [{test, [{deps, [meck]}]}]}.
When Rebar3 builds things, it puts the generated files under _build/$PROFILE/
. For example, Erlang apps compiled with rebar3 compile
go under _build/default/lib
, but when compiled with rebar3 as prod compile
the files are placed under _build/prod/lib
.
*Note that external dependencies, as specified in {deps, []}
, are always built using their individual prod
profiles, no matter what profile Rebar3 has been told to use currently. The files are however placed under _build/default/lib
, not _build/prod/lib
, because they should be available under the default profile.
Also note that when Rebar builds other profiles than the default, it does not rebuild the external dependencies. Instead it creates symbolic links from _build/$PROFILE/lib
into _build/default/lib
. The exception is dependencies specified as part of an individual profile, as in {profiles, [{test, [{deps, [meck]}]}]}
, which get stored under that profile (in this case _build/test/lib
) since they should not be available under the default profile.
These locations are typically not the final destination for the compiled files. Usually, they will later get copied into a Release package under _build/$PROFILE/rel
for distribution as a tarball or similar.
Modes
Modes are shortcuts for some basic settings, for example {mode, prod}
sets some typical options for production. The builtin modes are:
prod
: Include the Erlang Runtime System in the release package, don't include source code, and strip any debug information. Copy files into the release package instead of using symbolic links.minimal
: Likeprod
but does not include the Erlang Runtime System.dev
: The inverse ofprod
.
In particular, {mode, dev}
implies the {dev_mode, true}
option, which creates symbolic links instead of copying files when composing a release. This means that you don't need to rebuild the release when you make a small change during development; just recompiling is enough.
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